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Old Jan 10, 2010, 10:48 AM // 10:48   #41
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Guildwars has became a 1 or 2 man party game...the rest of the group u fill with heros (which some trust more than guildies)........so for all those purests wanting an 8 man balanced game...its never gonna happen now...the games got boring people have left etc etc....they may aswell leave sF/600 and bring back ursan to rekindle any easy fun that the game had (i never done any ursan DoA runs)....if u wanna make the game harder thats easy..use crappy builds in an 8 man team....also,i got all the regular titles...now i need to farm cash/golds for the last 4...but thats not alright?
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Old Jan 10, 2010, 02:24 PM // 14:24   #42
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Those of us who play (or played for a long time) the unwanted professions tend to prefer H/H anyways. Buff heroes. Give them PvE skills. Raise the limit.
THis would very much please me as well.

Arena net added henchman to pvp because "some people can't find a team". So why not allow 7 hero parties?
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Old Jan 10, 2010, 04:14 PM // 16:14   #43
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Yeahh, good luck finding friends/guild/alliance who want to play high end areas that aren't about speed clears, which only cover a few classes. I doubt there's even 1 guild left in this game that does elite areas with its members regardless of class or reputation titles and does them for the fun challenge, not speed clears...
Our guild/alliance occasionally does. Most of the time for someone to get that statue in the HoM. Half of the team would be fully decked with armor and skills, so the other half can bring what they want and still succeed the mission.
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Old Jan 10, 2010, 04:21 PM // 16:21   #44
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Yeahh, good luck finding friends/guild/alliance who want to play high end areas that aren't about speed clears, which only cover a few classes. I doubt there's even 1 guild left in this game that does elite areas with its members regardless of class or reputation titles and does them for the fun challenge, not speed clears...
So my alliance doesn't exist? I can't say it is my guild, but my guild isn't a guild. My alliance is the guild. Gives us a much larger pool of people and allows for things to happen faster/easier at times. I can remember doing the Deep without the 'standard' team most people would use. We had 2 Rits, 3 Monks, 3 Necros, 1 Elem, 1 Paragon, 1 Warrior, and 1 Ranger. No Shadow Form, no Ursan, no Cryway (though we did have Cry on the Elem), no Discord, and only the 2 Rits brought spirits, and they didn't bring the same ones of course.

But this suggestion wasn't made about doing elite areas with PUGs, or even guild/alliance/friends. This suggestion was made about farming, which outside of a narrow range of places does not include completing an entire area.
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Old Jan 10, 2010, 06:43 PM // 18:43   #45
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Yeahh, good luck finding friends/guild/alliance who want to play high end areas that aren't about speed clears, which only cover a few classes. I doubt there's even 1 guild left in this game that does elite areas with its members regardless of class or reputation titles and does them for the fun challenge, not speed clears...
Oh, class and reputation never figures into the invites.

There are people in my alliance that are such an epitome of suckiness, possessive of a complete inability to follow simple directions, so completely ignorant of good play habits, that the 11 or so halfway decent players have basically resorted to invite-only basis PM/Vent organized events... but we never discriminate based on class or title.

Last edited by Gennadios; Jan 10, 2010 at 06:45 PM // 18:45..
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Old Jan 10, 2010, 06:50 PM // 18:50   #46
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DUnno where u was cos i did looooooooooooads of doa ursanway with mesmers eles ritualists lol.
keyword better. aka, faster and more successful.
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Old Jan 10, 2010, 11:39 PM // 23:39   #47
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Yeahh, good luck finding friends/guild/alliance who want to play high end areas that aren't about speed clears, which only cover a few classes. I doubt there's even 1 guild left in this game that does elite areas with its members regardless of class or reputation titles and does them for the fun challenge, not speed clears...
Agreed. Almost every good guild I've been in wants to do high end with farming builds. Then there are those that don't, but are so ridiculously casual and slow (ex. taking 15min coffee breaks and stopping to watching a football game WTF?!) Truly good guilds that actually try to play FOR SPEED but without using a speed clear farm build are probably like 1% of the entire guild population. And within those good guilds the truly active ones (guilds that have more than 4 people active for more than a few specific hours per day...for example) are like another 1% of the 1%. It already took me forever to find my current decent guild, and its only one of those small ones that's inactive for most of the day.

As for my friendlist, for every one I add two goes away....

This is why I rather have "overpowered" skills, playing crazy builds with pugs is better than playing with no one at all whenever there's not enough guildies to do the areas I want. (Sorry, vanquishing the entire game with my 10th character with AI bots and solo farming is not an alternative to me) There's one thing that pugs gives that the best guild can't replace...24/7 access.

Unless they enables 7 heroes with PvE skills (yeah...right), I'll take stuff like Ursan and Shadow Form, tyvm.

Last edited by UnChosen; Jan 10, 2010 at 11:47 PM // 23:47..
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Old Jan 10, 2010, 11:56 PM // 23:56   #48
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Yes pls anet nerf all pve and pvp too so gw bye bye
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Old Jan 11, 2010, 01:16 AM // 01:16   #49
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I'm sooo glad I don't play this shamble of a game anymore. The game is dead for all of you that don't know already, Ursan was a fun way to clear everything without needing to grab an alliance group, because we all know PUGs are not the best experiences(Unless running ursan). I dont understand the reasoning behind people saying ursan was worse than SF, as far as I can see it was much better in terms of the economy and player happiness. All classes can run Ursan and I didn't have to hear constant bitching about my sin. Why not make the game fun again huh? NOT A SINGLE PERSON that is in anyway competent wants to waste 2+ hours in UW and get nothing out of it. Put ursan back in, if people continue to complain, then they should really just stop playing.
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Old Jan 11, 2010, 01:21 AM // 01:21   #50
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NOT A SINGLE PERSON that is in anyway competent wants to waste 2+ hours in UW and get nothing out of it.
That's why I prefer to waste 2+ hours in the DoA. At least the drops there are inscribable.
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Old Jan 11, 2010, 04:35 AM // 04:35   #51
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NOT A SINGLE PERSON that is in anyway competent wants to waste 2+ hours in UW and get nothing out of it. Put ursan back in, if people continue to complain, then they should really just stop playing.
Believe it or not some people play the game because they find it fun not to get phat loot and show off their epeens.


Ursan had good and bad effects. You could actually get groups but at the same time ursan was EVERYWHERE. You literally couldn't find a pug for anything without having ursans in it. And that was why it was worse than sf because it was equally effective everywhere and with any team composition so there was absolutely no reason to run anything else. At least sf is really only used for speed clears and elite areas. Ursan will never go back to what it was because no one in their right mind would fix a mistake then go back and intentionally break something that they already fixed.

And if you want to get your mesmer, dervish or assassin into an elite area be creative and come up with an effective build for the area to prove that you're useful. And just look for an active guild that does elite areas without running speed clear or meta builds they do exist.
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Old Jan 11, 2010, 04:49 AM // 04:49   #52
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Believe it or not some people play the game because they find it fun not to get phat loot and show off their epeens.


Ursan had good and bad effects. You could actually get groups but at the same time ursan was EVERYWHERE. You literally couldn't find a pug for anything without having ursans in it. And that was why it was worse than sf because it was equally effective everywhere and with any team composition so there was absolutely no reason to run anything else. At least sf is really only used for speed clears and elite areas. Ursan will never go back to what it was because no one in their right mind would fix a mistake then go back and intentionally break something that they already fixed.

And if you want to get your mesmer, dervish or assassin into an elite area be creative and come up with an effective build for the area to prove that you're useful. And just look for an active guild that does elite areas without running speed clear or meta builds they do exist.
The "some" people that do things solely for fun are a very small minority. Same thing with the very active guilds that do elite areas without farming builds. People who are in one talk as if their type of guilds are everywhere, when in reality its possible for one to search for half a year and still won't encounter a single one of those guilds.
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Old Jan 11, 2010, 06:15 AM // 06:15   #53
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I got a guild like that. Nearly 3 years ago.

I'm still in it too, and I really really do feel for people who aren't fortunate enough to have one like it, as repeated over and over, it's hard to find a good one.
Regardless of the fact that I have a great guild, guess what? They're in the US, I'm in Australia, so of course our timezones tend to clash. Nothing's perfect eh? Because of that, and a busy family life, I tend to do most things alone, including insane attempts at elite areas with outlandish builds and evil intent. Surprisingly, a lot of them work ok, and make me a bit of dough. Unfortunately, there are gimmick builds in there too. Sorry to the purists, but I liked Ursan, and I like SF. I'd prefer to see Ursan reverted, SF left alone, and all the other farming methods etc also, just left alone.

So many think that the instant solution to not being able to pick up a group is to nerf this farm, nerf that farm, nerf this team, nerf that team, if you nerf it, they will come....

No they won't. No I won't. If they aren't already there looking for the teams that the purists would like to see, they aren't likely to, regardless of how anything gets nerfed. Just like in every other game ever invented with sliding scale skill sets, we'll find another way, and we'll find it fast.

There are countless different(w/e)way's, both in use, no longer used due to nerfs, not yet discovered, and for anyone to think for even a second that nerfing the current creams of the crop will inject fresh new life into the game, or promote "Fair and Just" party play for all the family...errrr...well, no. Sorry to disappoint, but pipe dreams are just that.

Honestly, I can't wait to see how long it takes for them to nerf all the farms, because as it stands, I have 8 toons who can farm atm, and if sf and 600 get nerfed, that leaves many many options, and hell, there's hundreds more I don't do..

To me, farming and gimmick builds are just as much fun as every other aspect, and envy of other ppls epeen doesn't even enter the equation of why I love GW.

Last edited by Turbo Ginsu; Jan 11, 2010 at 06:19 AM // 06:19..
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Old Jan 11, 2010, 08:53 AM // 08:53   #54
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You know...

I always hated Ursans for the damage it to the game, but at least people could play together. Then it got nerfed, and forgotten. I actually joined the crowd who celebrated the nerf...hoping that finally the bear madness is over.

Now, when SF came along, the destruction done to people's perception of completion times has been unimaginable! With super-fast clear times being done both HM dungeons and speed clears, I can comprehend the amount of frustration people will feel completing the same said things without SF. The game has become stagnant to a point where long mission/dungeon completion times are nearly unacceptable.

SF is totally unfair skill but it is well in line with people's perception of the game. If EOTN was new, I wouldn't mind playing 2 hrs for Rragar HM completion without SF. But since it is 2+ years old, even a 2hr run now seems like eternity and not worthy at all. SF can do it in under 15 min flat! There is nothing left to enjoy in the dungeon...there is no element of surprise...we know the spawn locations and how to deal accordingly. Had the monsters been random with random skills, atleast every run would have been unique. bad GW design is actually to blame on top of ridiculous skill design like SF. SF simply exploits the constant designs implemented to fullest and satisfies the crowd who are in for fast-fat-cash and not enjoyment from gameplay.
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Old Jan 11, 2010, 12:31 PM // 12:31   #55
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I actually prefer the new ursan. It still good but not overpowered. The fact that we have overpowered crap in game should not justify overpowering the other. I do not mind doing UW in 4 hours.
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Old Jan 11, 2010, 01:11 PM // 13:11   #56
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Had the monsters been random with random skills, atleast every run would have been unique.
This makes me think of Left4dead. In that game there are like four or five or so campaigns, each of which takes about an hour or so to complete. So that's five hours of game time? No, much more, since randomly (well, sort of randomly) spawning enemies gives a lot of replayability, while scripted encounters/locked gates/progress blocks (get ready to fight the horde...) still gives a sense of consistency. I imagine that a similar model (minus the constant spawn of new enemy waves even if you are not moving forward) could be used to great success in a game like Guild Wars.
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Old Jan 11, 2010, 03:32 PM // 15:32   #57
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Originally Posted by Milennin View Post
Yeahh, good luck finding friends/guild/alliance who want to play high end areas that aren't about speed clears, which only cover a few classes. I doubt there's even 1 guild left in this game that does elite areas with its members regardless of class or reputation titles and does them for the fun challenge, not speed clears...
When I look at alliance activity I'd say with a little planning much is possible.
People from the alliance played UW balanced last weekend with 'randomway' and succeeded with 6 players remaining @ Dhuum (the other two went to bed before that).
I know several players are often willing to play Deep or Urgoz's. The only problem-area would be DoA, the alliance lacks good knowledge of the area.

However, things are very much at players own choice.
When I was far more active than now I just organised stuff or tagged along with others for fun. People know me and will contact me when they like to do something. I even get questions once I stop playing a little while, even from outside the guild/alliance.
Also you need to understand that failure is very possible. You won't play with 'pro' players all the time, being in a team with little knowledge is very possible. Meaning you will learn by failure, not by winning.

If this is what you consider fun there are guilds and alliances that still play this way. Find them and get to know the players for a while. See what you can offer the alliance, not what they can offer you.
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Old Jan 11, 2010, 06:03 PM // 18:03   #58
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i suggest reverting Ursan too what is once was, (energy every time your are hit or hit someone) but to give it a huge recharge of like 300seconds.
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Old Jan 11, 2010, 09:16 PM // 21:16   #59
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what if instead of nerfing Shadowform
to add more that can counter shadowform?
put more things in the eltie areas that can screw permas so it will be an unused skill like ursan is now xD and shadow shroud and signet of midnight Lawl. what if its not the skill thats overpowered but the areas used to farm them in underpowered?
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Old Jan 11, 2010, 09:21 PM // 21:21   #60
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Fixing two wrongs doesn't make a right.

Anet said a long time ago something along these lines. There fine with the way things are, unless they feel it's a problem. Then they will change it.

SF Perma / Ursan did something, depend on a simple gimick to do just "walk through" most of guildwars. They feel any method like this should not work, and when it comes up and becomes what they feel is a problem, they will remove.
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